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Nintendo Gameboy DMG-01

Nintendo GameBoy DMG-01
Modelled (Low and high poly) and unwrapped in 3ds max 2025
Baked in Marmoset Toolbag for better result as it allowed me to paint skew directly on the mesh.
Textured in Substance painter. Everything is procedural (except the stamps and logos). Made use of a lot of masking to get the desired variations.
Texel Density: ~380 px/m
Texture Res: 4096 X 4096
The idea was to make it look like it's still in use and well maintained but the device is old enough to have visible scratches.

Beauty Shot 01

Beauty Shot 01

Beauty Shot 02

Beauty Shot 02

Close up 01

Close up 01

Close up 02

Close up 02

Close up 03
Colour looks different because of HDRI

Close up 03
Colour looks different because of HDRI

Render 01

Render 01

Render 02

Render 02

Render 03

Render 03

Render 04

Render 04

High Poly Front

High Poly Front

High Poly Back

High Poly Back

Textures

Textures

Wireframe

Wireframe