Nintendo GameBoy DMG-01
Modelled (Low and high poly) and unwrapped in 3ds max 2025
Baked in Marmoset Toolbag for better result as it allowed me to paint skew directly on the mesh.
Textured in Substance painter. Everything is procedural (except the stamps and logos). Made use of a lot of masking to get the desired variations.
Texel Density: ~380 px/m
Texture Res: 4096 X 4096
The idea was to make it look like it's still in use and well maintained but the device is old enough to have visible scratches.